If Yoshi is hit in the same frame while trying to lay an egg after eating the fifth fruit, the game freezes. Normally, Yoshi should enter his normal damage state after eating the last berry and then switch to his running animation if he's hit. However, there's a typo in the state name in the game's code (Yoshi's running animation is misspelled as "Rrun"); therefore, the game tries to put Yoshi into a non-existent state, causing him to freeze.
This doesn't happen in the Korean, Taiwanese/Hong Kong, and Nvidia Shield version of NSMBW. It was fixed with a patch, as the Korean and more version was released about a year later than the others. It only occurs in the North American (NTSC), Japanese (NTSC), and European (PAL) versions.
THE EXCEPTION HANDLER
The Exception Handler is a Tool for developers To find out what was wrong with the game or memory or to see if the game really crashed
The Loop Music and Freezing
When the game crashes, the CPU stops processing the game, causing it to crash and the screen to freeze.
The music loop occurs because the audio chip continues playing the last sound fragment it received from memory when the game freezes and the CPU stops processing it.
Buffer : The console divides the work. When a crash occurs, the graphics engine and the main controller crash, and the image freezes. However, the sound chip has an internal memory called a buffer where it had already loaded the next milliseconds of the song.
Loop : Because the central processor has stopped working and cannot send the instruction to change or pause the music, the audio chip gets "stuck," playing that small fragment over and over again at high speed, causing that constant buzzing or repeating sound.
Im Also Writing a explanation about the Wii crash sound Soon!
Like this : https://youtu.be/miIT-athguI
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